Why architecture matters here

Reputation fails on gaming (sybil, review farms), stale signals, opacity. Architecture matters because trust + math + policy must combine.

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The architecture: every piece explained

The top strip is math. Signals gathered. Weighting — verified matter more. Decay old fades. Aggregation compute score.

The middle row is safety. Gaming resistance — sybil, collusion. Dispute mechanism false signal. Transparency — explainable. Cold start — new agents ease in.

The lower rows are ops. Audit. Metrics — predictive validity. Ops — governance + rollout.

Agent reputation — signals + weighting + decay + gaming resistance + disputetrust between agents that self-updatesSignalssuccess + reviews + reportsWeightingverified callers matterDecayold evidence fadesAggregationscore computationGaming resistancesybil / collusionDispute mechanismchallenge falseTransparencyexplainable scoreCold startnew agentsAuditsignal + decision logMetricspredictive validityOps — governance + rollout + safetyresistdisputeexplainease inauditvalidatevalidateoperateoperate
Reputation system for agents with gaming resistance.
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End-to-end flow

End-to-end: agent completes 500 tasks. Signals aggregated with decay. Score 0.87. Verified callers weight higher. Dispute filed on one false report; investigation; removed. Score updates. Transparent explanation shown.