Why it matters
Saturating math prevents wraparound bugs in signals. Understanding shapes DSP and codec correctness.
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The architecture
Add: clamp to max on overflow.
Sub: clamp to min on underflow.
Hardware SSE/NEON saturating ops.
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How it works end to end
Audio uses saturating add on mixes.
Image processing clamps to 0-255.
Hardware SIMD accelerates.