In the realm of Natural Language Processing (NLP), understanding the meaning and relationships between words is fundamental. Word embeddings, like GloVe, provide a powerful way to represent words as numerical vectors, capturing their semantic nuances. By measuring the similarity between these vectors, we can determine how closely related words are in meaning. This concept of semantic similarity can be harnessed to create engaging and educational word games.
The code we’re about to explore implements a “Word Context Game” that leverages this principle. The game challenges users to guess a target word by providing words with varying degrees of semantic similarity. The game uses cosine similarity to quantify the relationship between the guessed word and the target word. This game is a great example of how word embeddings can be used to create interactive and insightful NLP applications.
The heart of the game lies in word embeddings, specifically GloVe (Global Vectors for Word Representation) in this case. These embeddings represent words as dense vectors in a high-dimensional space, capturing semantic relationships between words. The load_word_embeddings
function reads a GloVe file, mapping words to their corresponding vectors. This allows the game to quantify the similarity between words.
The calculate_similarity
function utilizes cosine similarity to measure the semantic relatedness between the user’s guess and the target word.
$$ \text{Cosine Similarity}(A, B) = \frac{A \cdot B}{\|A\| \|B\|} $$
Where A and B are the vectors of the two words. A higher cosine similarity indicates a closer semantic relationship.
The WordContextGame
class encapsulates the game’s logic. It manages the target word, difficulty level, and similarity calculations. The set_difficulty
method allows users to adjust the game’s challenge. The set_target_word
method selects a random word from the GloVe vocabulary, or permits the developer to set a specific word. The get_feedback
function provides textual feedback based on the similarity score and the selected difficulty level.
The code utilizes Flask to create a web-based interface. The /
route renders the index.html
template, providing the game’s interface. The /guess
route handles user input, calculates similarity, and returns feedback as JSON.
The preprocess_text
function cleans the input text by lowercasing, removing punctuation, tokenizing, and removing stop words. This ensures that the similarity calculations are based on meaningful words.
“Context Connect” showcases the practical use of word embeddings and cosine similarity for interactive language games. It utilizes a Flask web interface to engage users in guessing target words based on semantic similarity. The game’s adjustable difficulty and clear feedback enhance the user experience. This project effectively translates NLP concepts into an entertaining and educational application. Further development could incorporate visual elements and user-generated content for a more immersive experience.
Acknowledgements: I would like to thank the Stanford NLP Group for their publicly available GloVe word embeddings. These embeddings played a crucial role in enabling the semantic similarity calculations used in this project.