Why architecture matters here

HDR fails on missing metadata + poor tone mapping. Architecture matters because standard + metadata + player all combine.

Advertisement

The architecture: every piece explained

The top strip is capture + encoding. Camera capture. Color space. Transfer function. HDR standards.

The middle row is metadata + adaptation. Static metadata. Dynamic metadata. Tone mapping. SDR fallback.

The lower rows are ops. Delivery. QC. Ops — mastering + capacity + player check.

HDR video — HDR10 + Dolby Vision + tone mapping + metadata + deliverywide dynamic range end-to-endCamera capturehigh bit depthColor spaceBT.2020Transfer functionPQ / HLGHDR standardsHDR10 / Dolby Vision / HDR10+Static metadataMaxCLL / MaxFALLDynamic metadataper-sceneTone mappingdevice adaptationSDR fallbackcompatibleDeliveryHLS / DASH tagsQCbrightness + clippingOps — mastering + capacity + player checkstaticdynamicmapfallbacksignalcheckcheckoperateoperate
HDR video pipeline from capture to playback.
Advertisement

End-to-end flow

End-to-end: raw footage graded in BT.2020 PQ. HDR10 + Dolby Vision variants encoded. HLS manifest tags identify. Player picks best; device tone-maps per capability; SDR fallback used on older TVs. QC verifies no clipping.